The motivation to play an Online game may involve social needs. Many gamers report motivation related to social interaction, such as being part of a guild. This is consistent with the media system dependency theory, which holds that the usefulness of a media system determines the extent to which people become dependent on it. The social aspects of an Online game provide opportunities for gamers to build relationships with other players, thereby satisfying a basic human need for affiliation and social support.
Modern Online games use sophisticated graphics and high-end processing power, but the concept of gaming on the Internet has its roots in early computing technologies. ARPANET, the precursor of the Internet, connected a large number of universities across the United States. This allowed users to connect to one another and interact in real time
Various online games are available for people to play on their computers. Threes is a popular game on mobile devices that has been adapted for the web. The object of this game is to slide the numbered tiles across a four-by-four grid in order to score as many points as possible. Though the concept may seem simple, it’s not for the faint-hearted. A similar web game is Wiki Game, which challenges players to travel across Wikipedia pages, completing the board and getting the highest score.
While playing an Online game, kids will meet real-life people in virtual worlds. They can build relationships with fellow players, improve their confidence, and help them to overcome their depression. Even special-ability kids can find online gaming helpful in socializing. Additionally, non-violent video games have proven beneficial for reducing anxiety and depression. In addition, online gaming helps kids build selfesteem and increase their energy levels. It’s not sultanbet to know that online gaming is a great tool to combat anxiety and depression.
One of the factors responsible for the rise in gaming disorders is social interaction in online games. Although online social capital is a major predictor of gaming disorders, there is little research to date on the mechanisms of this association. The authors used social capital theory and alienation as a framework for examining the relationship between online social capital and gaming disorder. The study included a sample of 457 Chinese MMORPGS and a questionnaire measuring social interactions. They also administered an Alienation Scale and Pathological Gaming Scale.